Khaanic shadows

A Khaanic shadow is a neutral, weak summonable creature, often used by unprofessional mages to protect themselves or magical keepsakes. They are almost always found in packs of three or more. Dyphalge, according to the Cyclopedia of Cities and Towns by Alfazarus, was once a prospering town, possibly the most poopular in all of the Khaan, popular for their merchants' high stock of rare minerals and gems. However, because of "unfortunate geography," the town was frequently raided by thieves. Many of the town's leaders sided with these thieves, and eventually the whole town was "caught in a whirlpool of heartlessness and greed, at the expense of the peasant class." This class soon began to rebel and clash with merchants, and in a matter of weeks, the town was brought to its knees. It is commonly used in children's stories to represent what happens if people are greedy. Therefore, the most sensible explanation for the origin of the Khaanic shadow is a merchant's genie corrupted by greed. I can't download a pic, but look up tinkerbat on images to see a pic

They have maleable cartilage bones and can shift a little to fit needs, but cannot shapeshift or conjoin togehter without magic.

Vulnerable to bludgeoning damage and thunder, all grapples against it have advantage

Nimble: Can move through other larger creatures spaces, has advantage on climbing people, takes no damage if it succedes a dex saveing throw against something.

Only Nimble when unarmored

Size: Small, Speed: 25ft (10 climb, 10 jump), HP: 11, AC (no armor): 14

Actions: Claw: +6 Atk, 5ft, 1 target, 1d2+2 slashing

Shadows will occasionally pick up weapons or armor, or even random equipment to use, and the heroes can get when the shadow is defeated (they are usually stolen, so they are in ok condition). Things such as Sometimes elite shadows are found, who have higher stats, and generally have either magic or a good martial weapon.
 * Cutlasses
 * Crossbows
 * any simple weapon
 * rope (for tying people)
 * Homemade bolas
 * feather dusters (tickle tickle!)
 * torches (burn weapons)

Also sometimes three shadows pile into one suit of plate armor (Don't ask how, the don't have bones), with a heavily decreased movement speed, and usually a broadsword. When the HP of the 'Creature' is low, 2 shadows will jump out of the now crumpled armor (The other one's dead)